Some of these attacks can be performed at any moment, while others require TP, or technical points to work.
It is possible to set up two additional pages with attacks that you can switch to on the fly, but I saw myself mostly sticking to one.
It is a bit more free form as you can move your character about and position yourself correctly, but you only have four attacks available to you at one time. In typical RPG fashion, you will have to wait on each other's turn to attack and can select from a pretty simplified menu. These items will certainly help you during combat, which the game will once again not explain. On the World Map, you can also sail to shops and purchase more items for your upcoming adventures. These will change up every time that you play them and even allow you to tackle some additional bosses. Next to the regular episodes and events, there are also special field quests which you can unlock. Your field adventures are decided on the World Map where you select the places you want to go to. They are not impressive, but a nice change of pace at the very least. The game tries to make things more exciting with Grand Stream Actions, where your characters will auto-run and require the player to tap on certain buttons to avoid dealing with enemies. While going through these corridors, you will be tasked with collecting items and defeating enemies along the way. They are mostly boring passageways with nothing to make them truly interesting or fun. Personally, I think they can better be described as corridors that force you to walk from hallway to hallway until you finally end up at a boss. In the game, you have to walk through various locations and survive what the game calls mazes.
It is one of those rare cases where going through the manual is necessary to figure out how to play. You are not hindered by tutorials or hints because there are simply none. Mere moments after struggling through a whole bunch of text, you are dropped into the regular course of the game. If you didn't like the fact that the game doesn't explain the plot, be ready to be more disappointed with the gameplay systems. There are a few anime cutscenes thrown in for good measure, but they are rather short. They serve some purpose to the narrative, but the way these and the exposition are balanced feels way off. The cutscenes themselves are mostly walls of text which you have to go through.
Instead, you are presented with half-hearted attempts of ''This is this character and he/she did this.”, which after a while drives you a bit mental.
You meet characters for the first time, but the game forgets to give them a full on introduction. Before you go into an actual ''cutscene'', you are presented with some exposition that sets up the situation. The sad fact is that the game does a terrible job at explaining anything that happens. At first, the sound of this seems sane and it might be a nice way to bring in newcomers.
Character techniques will be in Romanized Name, again because I don’t have enough space.Romance Dawn tries to do the impossible and wants you to experience 390 anime episodes in a single piece of software. Patched will not be 100% Menu translated because I don’t have enough space (“閃” has 3 letters available while “ Issen” has 5 letters available). Note: All text will be in CAPS due to some small font does not support. No, I will not because it’ll be remove to copyright and violation and I will provided a tutorial on how to patched it properly (xDelta UI). because the game is similar to the anime and if you wanted to understand the what’s going on I’d suggest watching them. I keep it 99% cause I may change some thing in future.Ī.
One Piece Romance Dawn Translation is menu patch only when it be release. Welcome to the One Piece Romance Dawn Translation.